Diary #49 – 1.1 Released!
It’s out! About 2.5 months of part time work has led to the 1.1 release, with a bunch of new features, “content”, and bugfixes. To celebrate, Iron Village will be available for 20% off!

A full set of release notes will follow, but in summary:
- Русский & 한국어 Translations: Iron Village now has options to play in Russian and Korean.
- Android Release: The full game of Iron Village will be available for purchase on Google Play for $4.99 USD; it will also be available for download for anybody who has purchased the desktop version on Itch.io.
- Construct a Fortress: Later in the game, you can construct an imposing fortress at the exit of your town. This will improve the satisfaction of your railway, and supply much needed housing.
- More Flexible Construction Options: You can now move buildings after they have been built, and build rotated versions of most buildings.
- Host a Royal Ceremony: Once you obtain City Status, the mysterious Monarch Faearn will show up to make it official. Your town will be expected to host a ceremony and feast as part of this process.
- Upgraded Camera: Now you can zoom the camera in to take a closer look at the details of your town, or zoom out to view the whole town at once. A new “Screenshot Mode” allows you to hide the UI and take in unobstructed views of your creations.
- Many More Improvements, including pausable resource production, new villager animations, and fixing villagers who sometimes get a bit stuck.

Thanks to a frustrating day job (details of which could easily fill another post), the amount of time to work on Iron Village has been somewhat reduced, so a couple of known bugs/gaps are present:
- Despite implementing Google Play Games Services, the Android version does not yet support cloud saves. I was running into some issues where one save kind of worked, and then other ones just didn’t save, and never provided error messages either. This may involve modifying the plugin I used, so it was bumped for time. (Achievements *are* in place though.)
- Some roofs will overlap each other if the buildings are next to each other. This is especially common with rotated buildings and some of the “fancy” roofs.
- The new chopping animations are hard to see because the villagers go behind the trees. This will be adjusted later.
Anyway, I hope you enjoy the new updates! Also a huge shout out to Fort Malthus for his playthrough of the new update of Iron Village – I sent out some copies/news updates very last minute (like, Monday evening), but somehow he pulled together a video and released it before I managed to get 1.1 out! Go watch it if you want to take a closer look (w/o playing yourself)!
Full Release Notes for 1.1.00
- Allow the player to move buildings around, apart from a few with specific set positions.
- Created a Royal Train that Monarch Faearn arrives on once the City Status Ceremony is ready (see below).
- Added a Monarch Faearn villager, who arrives on said train. They also hang around your city afterwards.
- Allow the player to click on the current level in the Railway Status screen to reread the current permit.
- Added a button to the info panel for resource producing buildings allowing you to pause production.
- Added an autopurchase feature, available at level 3 (Full Agricultural Permit), allowing you to automate the purchasing of goods from trains. Also allows for a minimum gold setting so you don’t go broke executing these orders.
- Added zoom in and out buttons. This allows you to alter what fits in the camera without also changing the UI size. (Changing the scale of *everything* on screen is already handled via the settings menu.)
- Added a “Screenshot Mode” which hides all of the UI (apart from the screenshot mode button), including progress bars. This allows you to take screenshots of your beautiful town without revealing that they are starving and homeless.
- Implemented a City Status Ceremony as a sort of “construction project” on the Royal Palace. This allows players to drop of resources as if they’re building a building.
- Added the Google Play Games Plugin by Jacob Ibanez Sanchez (Android and/or Google Play only)
- Specifically designated trees as immobile – unfortunately there are no ents here.
- Used the Kobold font by SomePx for many instances of small text that didn’t have to be super tiny (Latin & Cyrillic characters only).
- Added some missing resource tooltips.
- Added 1×2 farm fields, as opposed to the standard 2×1 already in game.
- Added 2×1 orchards, as opposed to the standard 1×2 already in game.
- Adjusted the progress bar for construction projects so that a 1000 gold requirement wouldn’t take up the whole bar, even if the 20 manastones are way harder to collect.
- Added 1×2 versions of the 2×1 houses.
- Added stone houses with black roofs.
- Allow resource producers to discard output if they are able to store some of their output. (For example, if your stone storage is full, but you need gems, the deep mine can produce and store the gems and discard the excess stone.)
- Added Russian & Korean translations.
- Added a separate Taiwan Traditional Chinese translation, using the existing Traditional Chinese translation as a Hong Kong one.
- Added tunnels at the far ends of the train tracks. (You won’t see these in most cases except when fully zoomed out.)
- Added a “victory screen” once the City Status Ceremony is complete, allowing the player to stop at a natural ending point. (They can of course continue playing.)
- Villagers getting off of the train now spawn closer to the car they came off of.
- Remember the previous screen resolution so it will start at that resolution the next time you open the game.
- Autosaves are now named for the town, allowing you to maintain multiple autosaves.
- Added new villager animations for mining, chopping trees, and planting crops.
- Adjusted the camera starting position to better frame the starting area.
- Fixed an issue with non-Latin characters in Steam Cloud saves. For some reason an encoding issue meant extra empty bytes were getting inserted into file names. This wasn’t an issue for Latin characters, as they are supposed to have empty bytes anyway (a result of English having first dibs on the character list), but if there were any non-Latin characters it would cause the game to attempt to load a save that didn’t really exist. This hasn’t really been fixed, it’s still an issue that occurs in the C++ -> GDScript -> C# conversion, but Iron Village now manually goes through and removes the extra bytes.
- Some buildings put up fancy banners to celebrate the arrival of the Monarch.
- Added relevant villager animations to the villagers in the main menu.
- Fixed an issue where villagers could become stuck just before reaching their destination.
- Added clouds to cover up the grey void past the edge of the map.
- Fixed custom logo design so that changes would only take effect after saving them.
- Added new tutorial bubbles.
- Added a fortress, available in level 4 (Heavy Industrial Permit), which bumps up approval by 10 and houses 4 villagers.
- Throttled scroll speed when using a controller joystick, it was waaaaay too fast earlier.
- The train station sign now shrinks or grows depending on the town name’s length. (You can thank the Russian translation for necessitating this.)
- Implemented achievements on Android.
- Added on screen keyboard logic so that the new game and save/load game screens shrink into the available space to avoid being covered up.
- Expanded the size of several buttons on Android to make them more easily pressable. (Due to the nature of this game and phone screens, the buttons are still small, but this should hopefully reduce wrong button accidents.)
- Added new art for the clothes boxcar.
- Fixed an issue where the cost display next to the cursor didn’t reset after dragging out an invalid road.
- Made the Royal Train slightly less binary.
Anyway, if you’re still reading this, thanks so much for taking the time to look through it – now go and play!
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Get Iron VIllage
Iron VIllage
With your railway, build houses, farms, and more to create your village. Trade your goods and grow it into a powerhouse.
Status | Released |
Author | Chappington |
Genre | Simulation |
Tags | City Builder, Pixel Art, Trains |
Languages | German, English, Spanish; Castilian, French, Japanese, Portuguese (Brazil), Chinese (Simplified), Chinese (Traditional) |
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